I’ve not posted a new Blog for a while because I’ve been playing an online game called UrgentEvoke. I came across it through following a Linkedin group called Social Impact Games. The objective of the Game was to “Save the World” although I note from their latest Home page they are now purporting to only “Change the World”. Never-the-less the essence of the game is to make positive change by crowd-sourcing support for ideas that impact on issues identified through crowd-sourcing. Ultimately the game wants to inspire its participants to act in the real world by taking action based on ideas. It is run by the World Bank and directed by Jane McGonigal who designed the game.
Given that their were prizes of mentorships and seed capital I thought I would give it a go. Another opportunity to further consolidate and document my thoughts about Kahatika.
I have long since realised that the design of Kahatika could be interpreted as a never-ending slow moving game. In today’s real time communication environment you may observe that the attraction of something that moved slowly might have limited appeal. Like only appeal to those that engage in postal chess. Kahatika has elements in it’s design to ensure engagement and to retain interest between rounds of participation.
I have contributed multiple items related and unrelated to Kahatika over the last Month or so to UrgentEvoke, some of which contain circular references back to this blog. My Profile on UrgentEvoke is the access point for all of this content and can be found here.
As I finale of the game and a mechanism to make yourself eligible for prizes there is a process of submitting a final blog to say what you would do if you were successful in attracting seed capital from the World Bank. Combined with a private email to the game administrators my final submission can be found here.
The content I submitted which relates to Kahatika is as follows:-